TestParkourv2
A massively popular parkour and climbing game built for VR in Rec Room. The game has reached over four million room visits, and was continuously updated over multiple years to include new climbing towers, parkour sections, and purchasable cosmetics.
I was responsible for designing towers and programming cosmetic abilities. Additionally, I designed a multiplayer-synced timing system to increase engagement with the parkour courses and towers. This game was developed in Rec Room; an experience built on top of the Unity Engine.
Office Panic
A tense 4-vs-1 online multiplayer party game where up to four office workers collaborate to find and vanquish the ghost of their former employer before the ghost defeats them. Wielding only flashlights and a pulsing radar, the office workers must band together or risk being picked off one-by-one by the ghost.
This game was developed exclusively by myself in the Godot Engine. As such, I obtained a strong grasp on network code, and designing systems to work online.
Lasso Legend
A fluid 3D platforming game set on the fractured sky islands of a wild-western world. Playing as a cowboy with his trusty lasso, the player must dash across the map by flinging themselves to tree branches and poles while dodging spiny cacti and bramble.
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